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When investing in XR, it's important to get your priorities straight.
Deciding between XR glasses and a headset is a matter of form and function. For example, if you're keen to try out next-gen virtual reality (VR) games, then nothing short of a VR headset will suffice.
If, however, you're looking into enterprise XR solutions, then there's more to consider. Choosing a device that provides ROI for your business is one thing. However, end-user satisfaction is just as important for successful implementation.
If a headset is too bulky and gets in the way of someone delivering important frontline work, that's a problem. If a pair of glasses isn't ruggedised to industrial standards and breaks on the job, that's a problem.
Thankfully, there's no shortage of industry-ready XR wearables on the market to fill your particular niche. Let's take a closer look at some of the variables to consider when deciding between XR glasses and headsets.
Form factors
For deskless and frontline workers, form factor is crucial. Each industry has its specific use cases and associated standards and specifications that any wearable must meet.
Multifunctional and durable: the case for aR headsets
Most assisted reality (aR) headsets strike a middle ground between lightweight glasses and their heavier AR/VR counterparts. They're often designed for durability in dangerous or high-pressure work environments.
Take first responders in healthcare as an example – these workers have particular requirements that could make or break a successful deployment. They
need
their hands – and they need an unobstructed view of their work or their patient. On top of that, they don't want to be overburdened with oversized headsets.
However, they
do want functionality and features that improve their ability to deliver quality care. Otherwise, what's the point?
The
Moziware Cimō ticks all these boxes. It's voice-controlled, freeing the user's hands. It's lightweight, small and foldable and is compatible with industry-standard safety headwear. Plus, it boasts high-performance "see-what-I-see" video streaming – connecting paramedics to remote expertise.
In contrast, a designer wanting to showcase 3D prototypes to stakeholders has a different set of requirements. They need bucketloads of computing power to visualise and interact with their ideas and are less fussed about the wearable impinging on their daily tasks. We'll get to that later.
Discrete and lightweight: the case for aR glasses
Glasses are a much more compact XR solution. They're lightweight and packed full of features. However, they're sometimes – but not always – less durable than their headset-style counterparts.
Glasses like the
Vuzix Blade 2 are perfect for engineers and frontline workers who need to access high-quality data visualisations while they work. And because the glasses are equipped with cutting-edge, see-through waveguide optics, users can refer to design schematics while they carry out repairs or review IoT data.
However, a project manager on a construction site may need computing power, long-term wearability and resilience. They need open lines of communication across the workforce, as well as smart features to enhance workflow.
For this, one might consider the
Vuzix M4000. These glasses offer video-conferencing capabilities and noise cancellation for crystal clear communication – even on busy work sites with loud machinery. Additionally, the M4000 is IP67 certified and drop-tested at two metres.
Designed to reduce the clutter of clipboards and tablets, the M4000 can clip onto existing safety glasses to meet site regulations.
Performance and portability: the case for AR glasses
Typically, AR glasses use see-through waveguide optics to overlay virtual, holographic images onto the user's view.
As mentioned earlier, AR glasses are best suited to deskless workers in less hazardous environments who require high-spec visual aids. They also suit offers staff who want to create immersive presentations, view 3D product designs or engage in virtual "holomeetings".
The
Magic Leap 2 offers these solutions in a lightweight pair of glasses.
Let's again look at use cases in healthcare, as an example. The Magic Leap 2 can be used to render high-quality 3D reconstructions for surgical planning, improving the quality of elective care. Remote assistance can be accessed at any time for unplanned surgery in time-sensitive situations. And specialists can view operations from the POV of the surgeon and label or "draw" onto the patient's body to provide real-time guidance in complicated procedures.
Powerful and immersive: the case for MR and VR headsets
VR headsets occupy a category of their own. They are being used in all manner of interesting ways to deliver infinitely customisable, low-risk training simulations. However, they're not suited to hands-on frontline work for one simple reason – the worker can't see what they're doing.
On the other hand, mixed reality (MR) headsets blend VR and AR elements, and allow the user to see through the displays. With correct application, these devices can transform education and training, aid engineers and designers and provide immersive virtual environments for gamers.
Asa rule, you can think of MR and VR headsets as sitting at the lower end of the scale for portability, but at the upper end for computing power and immersion. What they lack in portability, they more than make up for in horsepower.
The
Microsoft Hololens, however, is an exception to the rule. This device is truly portable, allowing virtual design reviews for architects and engineers by overlaying 3D models on the exact location of the building site, with the ability to lead virtual tours of those designs.
And in healthcare, students can access virtual software that allows them to practise complex surgical operations, training the next generation of doctors in VR.
Conclusion
As you can see, there are many things to consider when deciding between glasses and headsets. Ask yourself,
what you're using them for and
where they're being used. Answering these questions will bring you closer to a decision.
Made a decision? All of the devices mentioned in this blog can be found over at our
XR store. If you're still unsure, we offer a free
"try-before-you-buy" demo for all our products.
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